# Physics Materials

**Capability:** Physics Materials (PMT)

```{include} /capabilities/_includes/badges/physics_materials.md
```

## Overview

This capability enables the definition and application of physical material properties to surfaces and objects in physics simulations. Physics materials determine how objects interact with each other and their environment through properties such as friction, restitution, and density.

Physics materials define the surface characteristics that affect collision response, including static and dynamic friction coefficients that control how objects slide or grip against each other, and restitution values that determine how bouncy or absorbent surfaces are during impacts. These properties can be applied to rigid bodies, collision shapes, and terrain surfaces to create realistic physical behavior.

Materials can be configured with different combinations of properties to simulate various real-world materials like rubber, metal, wood, ice, or fabric. This allows for accurate modeling of diverse scenarios such as vehicles driving on different road surfaces, objects sliding across various materials, or realistic bouncing behavior in games and simulations.

```{toctree}
:maxdepth: 1

Requirements <requirements>
Creators <creators>
```
