# Creators Overview

## DCC Exports

Export of the Prim Hierarchy is fundamental to USD, and is supported by many DCC applications.

```{note}
Not all Applications conform to all the requirements of this capability and post processing may be required to ensure compliance.
```

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- [Blender](https://www.blender.org/)

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- [3ds Max](https://www.autodesk.com/products/3ds-max/free-trial)

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- [Maya](https://www.autodesk.com/products/maya/free-trial)

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- [Houdini](https://www.sidefx.com/)


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## CAD Exports

Export of Geometry is supported by some CAD applications, such as:
- [Autodesk Fusion 360](https://www.autodesk.com/products/fusion-360/free-trial)

## Converters

- [Omniverse CAD Converter](https://docs.omniverse.nvidia.com/extensions/latest/ext_cad-converter.html)
- [Blender to USD](https://docs.blender.org/manual/en/latest/files/import_export/usd.html)
- [Hoops Exchange SDK](https://www.techsoft3d.com/products/hoops/exchange/)
